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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- local entity startintro // the script runner that starts the first cinematic
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- startintro = find entity with targetname "startintro"
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- setcvar cvar "ai_spawnfrequency" to 1.0
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- cache strings "tsr1"
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- cache sound "Impact/Vending/Kick.wav"
- cache sound "Speech/TSR1/NPC/EB9-1.adp" // "Speech/Hostage1/Please.wav"
- cache sound "Speech/TSR1/SKN/BT9-2.adp" // "Speech/Skinhead1/Snicker.wav"
- cache sound "Speech/TSR1/SKN/BT9-1.adp" // "Speech/Skinhead1/InHere.wav"
- cache sound "impact/door/kickdoor.wav"
- cache sound "Speech/TSR1/NPC/EB9-6.adp" //"Speech/Hostage1/Whimper.wav"
- cache sound "Speech/TSR1/NPC/EB9-5.adp" // "Speech/Hostage1/Cry.wav"
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- cache sound "Speech/TSR1/SKN/BT9-3.adp" // "Speech/Skinhead1/Shutup.wav"
- cache sound "Speech/TSR1/SKN/BT9-6.adp" // "Speech/Skinhead1/HesHere.wav"
- cache sound "Speech/TSR1/NPC/EB9-2.adp" //"Speech/Hostage1/DontShoot.wav"
- cache sound "impact/vending/sodadrop.wav"
- cache sound "Speech/TSR1/SKN/BT9-5.adp" // "Speech/Skinhead1/LetsGo.wav"
- cache sound "Speech/TSR1/NPC/EB9-3.adp"
- cache sound "Speech/TSR1/SKN/BT9-4.adp"
- cache sound "Speech/TSR1/SWT/MCD-1.adp"
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- cache sound "Speech/TSR1/SKN/BT9-7.adp"
- cache sound "Speech/TSR1/NPC/EB9-11.adp"
- cache sound "Impact/Stone/BigRubble.adp"
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- cache sound "cin/tsr1/c8d1.adp"
- cache sound "cin/tsr1/c8d2.adp"
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- cache sound "cin/tsr1/c9d1.adp"
- cache sound "cin/tsr1/c9d2.adp"
- cache sound "cin/tsr1/c9d3.adp"
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- // INTRO STUFF THAT GOT MOVED HERE
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- cache sound "cin/tsr1/c3d1.adp"
- cache sound "cin/tsr1/c3d2.adp"
- cache sound "cin/tsr1/c4d1.adp"
- cache sound "cin/tsr1/c5d1.adp"
- cache sound "cin/tsr1/c5d2.adp"
- cache sound "cin/tsr1/c6d1.adp"
- cache sound "cin/tsr1/c6d2.adp"
- cache sound "cin/tsr1/c6d3.adp"
- cache sound "cin/tsr1/c6d4.adp"
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- cache sound "cin/tsr1/s1d1.adp" // speech when john gets out of token booth
- cache sound "cin/tsr1/s1d2.adp"
- cache sound "cin/tsr1/s1d3.adp"
- cache sound "cin/tsr1/s1d4.adp"
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- cache sound "cin/tsr1/s2d1.adp" // end tunnel speech
- cache sound "cin/tsr1/s2d2.adp"
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- cache sound "cin/tsr1/s1d3.adp"
- cache sound "cin/tsr1/s1d4.adp"
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- cache sound "speech/tsr1/swt/mcd-1.adp"
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- cache sound "cin/tsr1/c7d1.adp"
- cache sound "cin/tsr1/c7d2.adp"
- cache sound "cin/tsr1/laugh.adp"
- cache sound "Ambient/Locs/Subway/Train/Horn2.wav" // the train horn wav
- cache sound "Impact/Metal/SodaMach.adp" // the soda machine falling wave
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- cache sound "Cin/TSR1/Script/Warning.wav" // the new train sound
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- cache sound "Cin/TSR1/Script/Piss.wav" // the peeing sound
- // cache sound "Cin/TSR1/Script/Health.wav" // the health station sound
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- cache roff "stall_door_1.rof" // the special kicked door in the mensroom
- cache roff "generic_door_cw.rof"
- cache roff "generic_door_ccw.rof"
- cache roff "gbnyc_stall.rof"
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- cache roff "tsr1_beam1.rof"
- cache roff "tsr1_beam1b.rof"
- cache roff "tsr1_beam2.rof"
- cache roff "tsr1_beam2b.rof"
- cache roff "tsr1_beam3.rof"
- cache roff "tsr1_beam3b.rof"
- cache roff "tsr1_rchunk1.rof"
- cache roff "tsr1_rchunk2.rof"
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- cache roff "tsr1_soda_fall.rof" // intro soda machine falling
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- run console command "cl_touch" // makes sure Windows keeps an eye on these files
- // wait 5 seconds
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- use entity startintro // starts the intro cin
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