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Text File  |  2000-03-27  |  3.3 KB  |  107 lines

  1. #include "../common/header.ds"
  2. output "p:/base/ds/tsr1"
  3.  
  4.  
  5.  
  6.  
  7. local entity startintro // the script runner that starts the first cinematic
  8.  
  9. startintro = find entity with targetname "startintro"
  10.  
  11. setcvar cvar "ai_spawnfrequency" to 1.0
  12.  
  13. cache strings "tsr1"
  14.  
  15. cache sound "Impact/Vending/Kick.wav" 
  16. cache sound "Speech/TSR1/NPC/EB9-1.adp"      // "Speech/Hostage1/Please.wav" 
  17. cache sound "Speech/TSR1/SKN/BT9-2.adp"      //    "Speech/Skinhead1/Snicker.wav" 
  18. cache sound "Speech/TSR1/SKN/BT9-1.adp"        //    "Speech/Skinhead1/InHere.wav" 
  19. cache sound "impact/door/kickdoor.wav" 
  20. cache sound "Speech/TSR1/NPC/EB9-6.adp"        //"Speech/Hostage1/Whimper.wav" 
  21. cache sound "Speech/TSR1/NPC/EB9-5.adp"           // "Speech/Hostage1/Cry.wav" 
  22.  
  23. cache sound "Speech/TSR1/SKN/BT9-3.adp"        // "Speech/Skinhead1/Shutup.wav"
  24. cache sound "Speech/TSR1/SKN/BT9-6.adp"                    // "Speech/Skinhead1/HesHere.wav" 
  25. cache sound "Speech/TSR1/NPC/EB9-2.adp"                                     //"Speech/Hostage1/DontShoot.wav" 
  26. cache sound "impact/vending/sodadrop.wav" 
  27. cache sound "Speech/TSR1/SKN/BT9-5.adp"                // "Speech/Skinhead1/LetsGo.wav" 
  28. cache sound "Speech/TSR1/NPC/EB9-3.adp"
  29. cache sound "Speech/TSR1/SKN/BT9-4.adp"
  30. cache sound "Speech/TSR1/SWT/MCD-1.adp"
  31.  
  32. cache sound "Speech/TSR1/SKN/BT9-7.adp"
  33. cache sound "Speech/TSR1/NPC/EB9-11.adp"
  34. cache sound "Impact/Stone/BigRubble.adp"
  35.  
  36. cache sound "cin/tsr1/c8d1.adp"
  37. cache sound "cin/tsr1/c8d2.adp"
  38.  
  39.  
  40. cache sound "cin/tsr1/c9d1.adp"
  41. cache sound "cin/tsr1/c9d2.adp"
  42. cache sound "cin/tsr1/c9d3.adp"
  43.  
  44. // INTRO STUFF THAT GOT MOVED HERE
  45.  
  46. cache sound "cin/tsr1/c3d1.adp"
  47. cache sound "cin/tsr1/c3d2.adp"
  48. cache sound "cin/tsr1/c4d1.adp"
  49. cache sound "cin/tsr1/c5d1.adp"
  50. cache sound "cin/tsr1/c5d2.adp"
  51. cache sound "cin/tsr1/c6d1.adp"
  52. cache sound "cin/tsr1/c6d2.adp"
  53. cache sound "cin/tsr1/c6d3.adp"
  54. cache sound "cin/tsr1/c6d4.adp"
  55.  
  56.  
  57. cache sound "cin/tsr1/s1d1.adp" // speech when john gets out of token booth
  58. cache sound "cin/tsr1/s1d2.adp"
  59. cache sound "cin/tsr1/s1d3.adp"
  60. cache sound "cin/tsr1/s1d4.adp"
  61.  
  62.  
  63. cache sound "cin/tsr1/s2d1.adp" // end tunnel speech
  64. cache sound "cin/tsr1/s2d2.adp"
  65.  
  66. cache sound "cin/tsr1/s1d3.adp"
  67. cache sound "cin/tsr1/s1d4.adp"
  68.  
  69. cache sound "speech/tsr1/swt/mcd-1.adp"
  70.  
  71. cache sound "cin/tsr1/c7d1.adp"
  72. cache sound "cin/tsr1/c7d2.adp"
  73. cache sound "cin/tsr1/laugh.adp"
  74. cache sound "Ambient/Locs/Subway/Train/Horn2.wav"  // the train horn wav
  75. cache sound "Impact/Metal/SodaMach.adp" // the soda machine falling wave
  76.  
  77. cache sound "Cin/TSR1/Script/Warning.wav" // the new train sound 
  78.  
  79. cache sound "Cin/TSR1/Script/Piss.wav" // the peeing sound
  80. // cache sound "Cin/TSR1/Script/Health.wav" // the health station sound
  81.  
  82.  
  83. cache roff "stall_door_1.rof" // the special kicked door in the mensroom
  84. cache roff "generic_door_cw.rof"
  85. cache roff "generic_door_ccw.rof"
  86. cache roff "gbnyc_stall.rof"
  87.  
  88. cache roff "tsr1_beam1.rof"
  89. cache roff "tsr1_beam1b.rof"
  90. cache roff "tsr1_beam2.rof"
  91. cache roff "tsr1_beam2b.rof"
  92. cache roff "tsr1_beam3.rof"
  93. cache roff "tsr1_beam3b.rof"
  94. cache roff "tsr1_rchunk1.rof"
  95. cache roff "tsr1_rchunk2.rof"
  96.  
  97. cache roff "tsr1_soda_fall.rof" // intro soda machine falling 
  98.  
  99. run console command "cl_touch" // makes sure Windows keeps an eye on these files
  100. // wait 5 seconds
  101.  
  102. use entity startintro // starts the intro cin
  103.  
  104.  
  105.  
  106.  
  107.